CV template

Industry — Gaming

A dark game-UI layout in Press Start 2P pixel display and Rubik body on midnight panels with neon green accents. Sections evoke an HUD: skill bars, project cards, achievements — the codes a gaming recruiter recognises in three seconds.

  • industry
  • gaming
  • video-games
  • pixel
  • press-start
  • neon-green
  • esports
Industry
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Industry — Gaming

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About this template

The Industry — Gaming template is a dark game-UI CV set in Press Start 2P pixel titles and Rubik body on night panels with neon-green accents. Sections evoke a HUD: skill bars, project cards, achievements — a format that registers instantly with studio recruiters screening 200 CVs a week.

Who is it for?

It suits game designers, gameplay programmers, technical artists, level designers, 3D animators and producers targeting AAA studios (Naughty Dog, Insomniac, Santa Monica Studio, Rockstar, CD Projekt RED, Ubisoft, Riot Games, Blizzard, Bungie, Bethesda), indie studios (Supergiant, ThatGameCompany, Annapurna Interactive partners, Devolver-published teams) and mobile publishers (Supercell, Niantic, King). Equally relevant for esports profiles (FaZe, TSM, Team Liquid, G2 Esports) in broadcast and coaching.

How to use it

List shipped projects by engine (Unreal Engine 5, Unity, Godot, proprietary) and platform (PS5, Xbox Series X|S, Switch, PC Steam/Epic, iOS/Android). State exact role (lead, senior, mid, junior) and concrete responsibilities (combat system, narrative design, UI/UX, multiplayer netcode, AI behaviour trees). For indie profiles, add sales or download metrics (Steam reviews count, App Store ranking) that ground the read in numbers. For AAA, mention team size and announced budget if public.

Frequently asked questions

How do I list a cancelled or unshipped project?

List it honestly with 'cancelled' or 'unshipped' and the studio. Industry recruiters know the sector-wide cancellations (Embracer, EA, Microsoft Gaming) and treat unshipped work as valid technical experience. Describe what was actually produced (playable prototype, vertical slice, alpha milestone) without overstating — overstating is the fast track to a rejected file.

Should I attach a demo or online portfolio?

Always — it is non-negotiable. The portfolio link (ArtStation for artists, GitHub for programmers, itch.io or Steam pages for designers, ShowReel for animators) must appear in the header next to your name. Without a demo, gaming CVs have a response rate roughly five times lower according to studio recruiter feedback.

Does it fit B2B serious games or simulation?

The HUD aesthetic is strongly AAA / console-PC indie. For B2B studios (serious games, edutainment, industrial simulation, defence training), the template can read as misaligned. For those sectors, use a more sober executive CV. For hyper-casual mobile studios and esports publishers, the aesthetic is on-brand and expected.

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